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     <a href="people.html" target="body">Cornell Big Red RoboCup AI 2002</a>
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      <li><a href="overall.html" target="body">Overall AI</a>
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        <li><a href="overall.html#System_Initialization" target="body">System Initialization</a>
        <li><a href="overall.html#Overall_Loop" target="body">Overall Loop</a>
        <li><a href="overall.html#Modules_Used" target="body">Modules Used</a>
        <li><a href="overall.html#State_Based_Approach" target="body">State Based Approach</a>
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      <li><a href="playbook.html" target="body">Playbook</a>
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        <li><a href="playbook.html#overall_strategy" target="body">Overall Strategy</a>
        <li><a href="playbook.html#field_divisions" target="body">Field Divisions</a>
        <li><a href="playbook.html#positions" target="body">Positions</a>
        <li><a href="2002playbook/index.html" target="_top">2002 Playbook</a>
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      <li><a href="plays.html" target="body">Plays</a>
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        <li><a href="plays.html#What_Do_Plays_Do" target="body">What do plays do?</a>
        <li><a href="plays.html#Where_Are_Plays_Called" target="body">Where are plays called?</a>
       </ol>
      <li><a href="action_functions.html" target="body">Position Action Functions</a>
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        <li><a href="action_functions.html#what_is" target="body">What is a position action function?</a>
        <li><a href="action_functions.html#where_are" target="body">Where are position action functions located?</a>
        <li><a href="action_functions.html#special_op" target="body">Position action functions and special op positions</a>
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      <li><a href="skills.html" target="body">Skills</a>
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        <li><a href="skills.html#Utility_Functions_with_State" target="body">Utility Functions with State</a>
        <li><a href="skills.html#What_Tools_Information_do_Skills_Provide" target="body">What Tools/Information do Skills Provide?</a>
        <li><a href="skills.html#Skillsets_and_how_Skills_are_Created_and_Used" target="body">Skillsets, and how Skills are Created and Used</a>
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      <li><a href="networking.html" target="body">Networking</a>
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        <li><a href="networking.html#relevant_files" target="body">Relevant Files</a>
        <li><a href="networking.html#architecture" target="body">Architecture</a>
        <li><a href="networking.html#server_side" target="body">Server Side</a>
        <li><a href="networking.html#client_side" target="body">Client Side</a>
        <li><a href="networking.html#connection_oriented" target="body">Connection-oriented (TCP) Network Applications:</a>
        <li><a href="networking.html#details" target="body">Details</a>
        <li><a href="networking.html#constraints" target="body">Constraints</a>

       </ol>	
      <li><a href="wireless.html" target="body">Wireless</a>
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        <li><a href="wireless.html#serial_vs_parallel" target="body">Serial Port vs. Parallel Port Interface</a>
        <li><a href="wireless.html#packet_structure" target="body">The Packet Structure</a>
        <li><a href="wireless.html#transmitter_board" target="body">The Transmitter Board</a>
        <li><a href="wireless.html#debugging_wireless" target="body">Debugging the Wireless System</a>
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      <li><a href="position_switching.html" target="body">Position Switching</a>
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        <li><a href="position_switching.html#Motivations" target="body">Motivations</a>
        <li><a href="position_switching.html#Weather_Storms_Clouds" target="body">Weather, Storms and Clouds</a>
        <li><a href="position_switching.html#Location_and_Documentation" target="body">Weather box location and documented switches</a>
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      <li><a href="play_transitioning.html" target="body">Play Transitioning</a>
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        <li><a href="play_transitioning.html#Motivations" target="body">Motivations</a>
        <li><a href="play_transitioning.html#Transition_Object" target="body">Play transition object</a>
        <li><a href="play_transitioning.html#Documentation" target="body">Documented transitions</a>
       </ol>	      
      <li><a href="addingPlaysSkills.html" target="body">Adding Plays/Skills to the System</a>
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        <li><a href="addingPlaysSkills.html#Adding_a_Play" target="body">Adding a Play</a>
        <li><a href="addingPlaysSkills.html#Adding_a_Skill" target="body">Adding a Skill</a>
       </ol>
      <li><a href="addingTimers.html" target="body">Adding Timers to the System</a>
      <li><a href="addingParameters.html" target="body">Adding Parameters to the System</a>
      <li><a href="refereeBox.html" target="body">Referee Box</a>
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        <li><a href="refereeBox.html#Description" target="body">Description</a>
        <li><a href="refereeBox.html#Implementation" target="body">Implementation</a>
        <li><a href="refereeBox.html#Additional_Resources" target="body">Additional Resources</a>
       </ol>
      <li>Simulator
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        <li><a href="simulator_simulator_architecture.html" target="body">Simulator Architecture</a>
        <li><a href="simulator_installing_and_running_instructions.html" target="body">Installing and Running Instructions</a>
        <li>The Parser
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           <li><a href="simulator_the_parser_list_of_tags.html" target="body">List of Tags</a>
           <li><a href="simulator_the_parser_the_xml_file.xml" target="body">The XML File</a>
           <li><a href="robocup.dtd" target="body">The DTD File</a>
        </ol>
        <li><a href="simulator_networking.html" target="body">Networking</a>
        <li><a href="simulator_physics_engine.html" target="body">Physics Engine</a>
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           <li><a href="simulator_physics_engine.html#Collision_Detection" target="body">Collision Detection</a>
           <li><a href="simulator_physics_engine.html#Collision_Resolution" target="body">Collision Resolution</a>
           <li><a href="simulator_physics_engine.html#Kicking_and_Dribbling" target="body">Kicking and Dribbling</a>
        </ol>
        <li><a href="simulator_gamepad.html" target="body">Game Pad</a>
        <li><a href="simulator_drag_n_drop.html" target="body">Drag-n-Drop</a>
        <li><a href="simulator_simple_ai.html" target="body">Simple AI</a>
        <li><a href="simulator_logging_to_brml.html" target="body">Logging to BRML</a>
        <li><a href="simulator_algorithm_guide.html" target="body">Algorithm Guide</a>
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           <li><a href="simulator_algorithm_guide.html#algorithm_reference" target="body">Algorithm Reference</a>
           <li><a href="simulator_algorithm_guide.html#main_loop" target="body">Main Loop</a>
           <li><a href="simulator_algorithm_guide.html#greater_detail" target="body">Greater Detail</a>
           <li><a href="simulator_algorithm_guide.html#collision_detection" target="body">Collision Detection</a>
        </ol>
       </ol>	      
      <li><a href="runningSystem.html" target="body">Running the System</a>
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        <li><a href="runningSystem.html#Connecting_to_a_Vision_System" target="body">Connecting to a Vision System</a>
        <li><a href="runningSystem.html#Connecting_to_a_Simulator" target="body">Connecting to a Simulator</a>
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      <li><a href="debugging.html" target="body">Debugging and System Diagnostic Tools</a>
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        <li><a href="debugging.html#Drag-n-Drop_in_the_AI" target="body">Drag-n-Drop in the AI</a>
        <li><a href="debugging.html#Debug_Messages" target="body">Debug Messages</a>
        <li><a href="debugging.html#Debug_Output_window" target="body">Debug Output Window</a>
        <li><a href="debugging.html#Debug_Points" target="body">Debug Points</a>
        <li><a href="debugging.html#System_Quality_Test" target="body">System Quality Test</a>
        <li><a href="debugging.html#Led_Latency_Test" target="body">LED Latency Test</a>
      </ol>	             
      <li><a href="coding_style.html" target="body">Coding Style</a>
      <li><a href="tips_and_tricks.html" target="body">Tips and Tricks</a>
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